
Generate provinces that can be excavated, filling up provinces that have something of interest.Generate structures, magic materials, pickups, etc.Generate tunnels to connect the caverns.Generate overlays (rock, mushroom forests, snow, etc) based on the theme of the cavern.Generate large sectors by combining bedrock.Generate themes (general, hot, cold) to create variations on a per cavern basis.Generate region flavors (empty regions, valuable regions).Generate Bedrock/Lava/Water on the remaining regions.Generate Ancient Wonders inside existing caverns.Generate additional caverns to reach the desired amount.Generate caverns around existing locations, cities, passages.Generate passages between the underground and surface.Generate regions by using the generated positions.
AGE OF WONDERS IV FREE
Generate positions for players and free cities.Start with an empty map, with a size based on the maximum number of players on one of the map levels.Underground GenerationTo give you an idea of the process involved in generating the Underground map layer, these are the steps we take: Fixed a Crash that occurred in the Setup Casting Point Breakdown.Fixed the Soother Staff appearing behind the Soother when the Crocodile Head is selected.Fixed the missing Ocean layer in Combat.Fixed a multiplayer out of sync that would often trigger when observing combats in multiplayer.Increased the base damage of the Wind Rager by 1 and reduced the cooldown of Whirlwind to 1 turn.Increased the radius of dust storm to 2 hexes.Fixed a small issue to the AI unit production loop to make sure the AI produces enough units to match the difficulty settings.Fixed issue where the AI would occasionally walk on an allied structure.Fixed issue where the AI could only cast one primed spell per turn.Fixed issue where the AI would leave a city under siege to pick an easy fight.Increased difficulty army power scale vs player.Added simple support to stop friendly or allied AI’s from expanding towards the players domain.Removed old Production from the City Expansion Automation dropdown.Updated the Icons for Bolstering Matrix and Amplifying Lens.So please keep letting us know what you think of the game and what you want to see come next, your comments are always welcome!
AGE OF WONDERS IV UPDATE
Though we will not be holding one for the Golem update coming in Q4, this will likely not be our last Open Beta. Even if we were not able to take into account your feedback for this update, we have read it all and there are still many updates to come for us to improve things. I want to thank everyone for all the feedback that they have given us, it has helped us immensely.


We will continue to work on improving both of these in the future! Although we’ve been working hard in those 2 areas, we recognize that there’s still a way to go. This last update has a few AI updates and one important fix that will reduce the number of out of syncs people experience during combat in multiplayer. We still need to work on translating the update into other languages, as well as preparing for release on other platforms, but we hope to have it released properly in the next few weeks! We will be leaving the Open Beta branch live on steam so you can keep playing it until that time.
AGE OF WONDERS IV FULL
Today we’re putting out the last update for our Open Beta, from this point on we need to stop all work on it so we can start preparing the update for full release.
